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VIEAT/BE/CE/SEMESTER-V/2150001 Page 1 Chapter

VIEAT/BE/CE/SEMESTER-V/2150001 Page 1
Chapter: 1
INTRODUCTION
1.1 Information
Design thinking refers to design-specific cognitive activities that designers apply during the process of designing. Design thinking is a formal method for practical, creative resolution of problems and creation of solutions, with the intent of an improved future result. In this regard it is a form of solution-based or solution-focused thinking – starting with a goal (a better future situation) instead of solving a specific problem.
1.2 Project Definition
Design thinking in the Crime world has two common interpretations: Any Number of clients can connect to the server. Each user first makes their login to sever to show their availability. The server can be any Web Server.
1.3 Objective & Purpose
The objectives of these applications ar to develop three important elements for the future engineer: spatial visualization, freehand sketching and normalized view generation. Development of visualization skills is one important objective of engineering graphics basic courses. This learning outcome can be described as the ability to picture three dimensional shapes in the mind’s eye.
1.4
Team Building
Team members:
1.
Gondaliya kishan
160940107015
2.
Malaviya bhautik
160940107025
3.
Sakhiya parth
160940107046
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Chapter:-2
EVALUATION OF IDEA
2.1 Observation Record Sheet (AEIOU) Framework.
ACTIVITIES:-.
• General impressions / Observations
• By this system User can find nearst ATM place. No need to find anywhere. It is easy to go and complete there requirement.
• Elements, Features and Special notes
• ATM machine- User can withdraw money with secure. Just need to add their password.
• CDM machine- Using account number user can transfer and deposit money in to bank no need to go bank. It’s user friendly.
Fig 2.1.1AEIOU-Activity
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ENVIRONMENT:-
• General impressions / Observations
No crowd available and Secure.
ATM, and in particular Airports, ar becoming increasingly regulated on environmental grounds. Aircraft noise, especially at night, has resulted in restrictions on operations while jet-engine emissions of NOX and SOX affect local air quality and could lead to further constraints. In some cases this has led to curtailment of growth to the ATM business. Climate change has been linked to aircraft contrails that form ice crystals leading to cirrus cloud cover.
• Elements, Features and Special notes Bank Strike:- Easy to use while back strike. Because 24 hour available. The ATMs of most of the banks might run out of cash in a day or two. The succeeding days being second Saturday and Sunday when the banks continue to remain closed, the impact will last till Monday when the cash is restored. Though a limit is fixed on the withdrawal on any day for a customer, a large number of customers utilising the facility on the same day would result in the ATMs going dry.
Fig2.1.2AEIOU-Environment
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INTERACTION:-
• General impressions / Observations • In the face of a cash crunch, it is the sacrifices of security guards that ar going unnoticed.
• Elements, Features and Special notes
• Using ATM is a human & Object interaction as well as human & human interaction. The goal is to do transaction with bank account, such as money withdraw, money transfer, payment and other banking services with ATM in a secure and safe manner. Money business is a serious business for most users, if not all. Psychologically users ar very cautious and conscious about the cash value they entered, the accuracy of account number during money transferred, and the eyesight spying on their PIN.
Fig2.1.3AEIOU-Interactions
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OBJECTS:-
• General impressions / Observations
• This paper presents effects of ATMs on customer satisfaction in the Tanzanian banking sector
• ATM is an electronic banking outlet, which allows customers to complete basic transactions without the aid of a branch representative or teller.
• Elements, Features and Special notes
These machines provide a great service to the public by allowing them to withdraw money from their bank account by simply scanning their credit card as well as type in a previously chosen security code.
Fig2.1.4AEIOU-Objects
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USERS:-
• General impressions / Observations
• For travelers, ATMs make it simple to access their checking or savings accounts from almost anywhere in the world.
• When travelers use foreign ATMs, they receive a better exchange rate than they would at most currency exchange offices. Additionally, using an ATM is easier than cashing traveler’s checks, and arguably, it makes travel safer, as the traveler doesn’t have to carry a lot of cash.
• Elements, Features and Special notes
Account holder, Security guard, Employee, Staff, Hospitality, Tourism, Senior Citizen.
Fig2.1.5AEIOU-User
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2.2 Literature Review/Prior Art Search
Research Paper
This section involved the basic information regarding to existing research in our project definition ara. So according to it we referred some literature and research paper for it.
(1)Location based ATM locator system using OpenStreetMap
• Published in: Softwar, Knowledge, Information Management and Applications (SKIMA), 2014 8th International Conference on
• Date of Conference: 18-20 Dec. 2014
• Date Added to IEEE Xplore: 09 April 2015
• Electronic ISBN: 978-1-4799-6399-7
• INSPEC Accession Number: 15040805
• DOI: 10.1109/SKIMA.2014.7083518
• Publisher: IEEE
• Conference Location: Dhaka, Bangladesh
• Author: Huan Truong, Corona, CA
Money transaction through ATM machine wherever we go has become phenomenon in our day-to-days activities as it is safe to keep a ATM card rather than keeping cash. When we need cash in any unknown ara or during any emergency situation, we need to know about nearst ATM booth from where we can avail this opportunity. In addition, a tourist or new comer may face difficulty in having ATM help without this information. Hence, we have proposed a location based ATM locator system (LBALS) using OpenStreetMap, a growing open source digital map where ATM booths and fast tracks ar mapped. Database contains detail information about all available ATM booths and fast tracks of different banks. It requires GPS supported android device with application installed on it for the user. Textual information ar provided of nearst ATM booths or fast tracks from user’s current position when he requires the information. Some Markers indicate ATM booths or fast tracks on the map. Dijkstra’s algorithm has been applied to show the possible shortest path between user and an ATM booth. Haversine formula is also used to calculate perpendicular distance. Implemented LBALS is tested for some random locations in a specific region of our country.
(2) ATM LOCATOR MOBILE APPLICATION
• Publication number US 2007/0156429 A1
• Publication type Grant
• Application number 11/322 867
• Publication Date Jul. 5, 2007
• Filing Date Dec_ 30, 2005
• Inventors Joseph F’ Godar’ Cleves’ OH (Us)
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Global Positioning System (GPS) is has been widely used in many fields. At first, it is used for the purpose of military forces needs. Then, the uses of GPS has extended into people’s lifestyle, where they can use it for hiking purpose, as traveling direction, and etc. Besides that, it is useful for user to search for nearby amenities – restaurants, petrol stations, banks and more, especially for someone who is unfamiliar to new location. Therefore, the aim of this paper is to propose an ATM locator for mobile application. Developed methods ar entirely mobile web-based. This system will instantly tells the user where does the closest ATM located from their current location. Hence, this system is developed slight similar to the existing system like Maybank ATM locator, where this proposed system can locate all kind of Bank company’s ATM instead of only the Maybank ATM. Besides that, it is a hybrid mobile application. Hybrid app is a native, downloadable app and it uses both browser interfaces and native mobile components. With HTML5 and JavaScripts, the browsers ar becoming capable of accessing a phone’s built-in features like contacts, camera etc. In order to keep the timeline for this system to be finish at the appointed time. So, a System Development Life Cycle (SDLC) was referred.
(3) SITE SELECTION AND CLOSEST FACILITY ANALYSIS FOR AUTOMATED TELLER MACHINE (ATM) CENTERS: CASE STUDY FOR AUNDH (PUNE), INDIA
• Publication numberUS 2015/0019383 A1
• Publication type Grant
• Application number 14/494’440
• Publication Date Jan. 15, 2015
• Filing Date Sep- 23, 2014
• Inventors Huan Truong, Corona, CA (U S)
• Applicant Huan Truong, Corona, CA (US)
The ever increasing competition in financial and Banking sector to gain more and more business can be seen all over the world. The success in this industry largely depends on the ability of a bank to create more customer base and provide market driven services. To overcome this, these sectors adopts various techniques one of which is use of Geographic Information System (GIS) and remote sensing. In this study, an attempt has been made to use GIS and Remote Sensing (RS) to locate the potential sites for establishing Automated Teller Machines (ATM) centers in Aundh ara of Pune city. GIS plays an important role by providing a platform for effective planning, organizing and decisionmaking. The database created for the study ara includes customer density, existing locations of ATM centers, road network and facilities available in the ara. With the help of weighted overlay technique, four potential sites for establishing new ATMs were identified. The ability of GIS to geo-code facility in terms of address of ATMs is also utilized. This study has proved the ability of GIS technology to locate the nearst ATM from any location in the study ara with the help of network analyst tool. Customization has been done with the help of Arc Objects VBA to make a user-friendly toolbar.
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KEYWORDS: GIS, Remote Sensing, ATM, Banking, Network Analyst, ArcGIS
(4) ATM Locator Device
• Publication number US 2002/0026337 A1
• Publication type Grant
• Application number 09/933,005
• Publication Date Feb. 28, 2002
• Filing Date Aug. 21, 2001
• Inventors Hiroshi Sasaki, Tokyo (JP)
In this paper, we focus on an automated teller machine integrated with ATM locator device. When particular ATM is not working it helps you to find the closest ATMs that can provide surcharge free cash withdrawals for your Money Pass network card. It also finds the direction to nearby ATMs using built in GPS (global positioning system). The GPS will give you the accurate location of your nearby ATMs. Since no ATM had this option if we implement this it will benefit the card holders and customer satisfaction level will be increased.
Index Terms—IoT, customer satisfaction, ATM, GPS
(5) Automated Teller Machines
• Publication number US 2007/0156429 A1
• Publication type Grant
• Application number 11/322 867
• Publication Date Jul. 5, 2007
• Filing Date Dec_ 30, 2005
• Inventors Joseph F Cleves’ OH
Automated Teller Machines (ATMs) can be considered among one of the most important service facilities in the banking industry. The investment in ATMs and the impact on the banking industry is growing steadily in every part of the world. The banks take into consideration many factors like safety, convenience, visibility, and cost in order to determine the optimum locations of ATMs. Today, ATMs ar not only available in bank branches but also at retail locations. Another important factor is the cash management in ATMs. A cash demand model for every ATM is needed in order to have an efficient cash management system. This forecasting model is based on historical cash demand data which is highly related to the ATMs location. So, the location and the cash management problem should be considered together. This paper provides a general review on studies, efforts and development in ATMs location and cash management problem.
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Keywords—ATM location problem, cash management problem, ATM cash replenishment problem, literature review in ATMs.
(6) ATM: A RealWorld Application
• Publication number US 2015/0081350 A1
• Application number 14/552’412
• Publication Date Mar. 19, 2015
• Filing Date NOV’ 24′ 2014
• Inventors Huan Truong, Corona, CA (U S)
• Applicant Huan Truong, (U S)
Bankers and other financial experts have analyzed the value of automated teller machines (ATM) in terms of growing consumer demand, rising costs of technology development, decreasing profitability and market shar. This paper presents a step-bystep cost-benefit analysis of the ATM automatic deposit service. The first step is to determine user attitudes towards using ATM automatic deposit service by using the Technology Acceptance Model (TAM). The second step is to determine location priorities for ATMs that provide automatic deposit services using the Analytic Hierarchy Process (AHP) model. The results of the previous steps enable a highly efficient application of cost-benefit analysis for evaluating costs and benefits of automatic deposit services. To understand fully the proposed procedure outside of theoretical terms, a realworld application of a case study is conducted.
Key words: automatic deposit service, ATM, Technology Acceptance Model, Analytic Hierarchy Process, cost-benefit analysis
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2.3 Empathy Mapping Canvas
Users:
We identify users as the persons who uses the ATM and for whom we make easy. Some of the most common users for this ATM ar:
• Lawyer, Social Worker, Hotels, Cafes, Bar ar most frequently user of this ATM.
• Some collages, companies also a user of ATM.
• Common men ar also user for this ATM. They ar using this ATM at any place of world. Activities:
• Shopping
Online Shopping has been made simple and easy as many online business owners now integrate payment options into their websites. With many ATM machine, you can buy products and items online with ease.
• Recharging airtime on mobile phones and devices
With ATM machine, you can recharge Air Time on your mobile phones and devices. This is usually done in two ways;
• Quick Teller Option-with quick teller, you can buy airtime, make payment online and shop online.
• Buying and transferring airtime to others
You can buy and transfer airtime to your family member, relative or friend through ATM machine. This is usually easy and possible if you own account with the bank that owns the ATM machine
• Cash Withdrawer
This is the very use of ATM machine everybody knows about. ATM machine provides 24/7 Cash Withdrawal from your account.
• Printing of Mini Statement of your account
With ATM machine, you can print the last eight transactions on own account. This usually important when you want to get details statement of few last bank transactions made on your account .
• Send or transfer money to your family members, relatives or friends
• Check account balance
Account Balance Enquiry can be done using an ATM machine.
• Check account number
You can also inquire your bank account number using ATM Machine. If you forget your bank account number and you ar in dar need of it, visit any ATM terminal near you.
• Payment for DSTV, ELECTRICITY BILL and other utility Bills
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One important use of ATM Machine which people don’t know is the use of ATM machine to make Bill Payment
• Card based cash deposit
• Cardless cash deposit
Fig 2.3.1 Empathy Mapping Canvas
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2.4 Ideation Canvas
Peoples:
• Hotels, public places, highway ar permanent sources of this type of Crime scene.
• This ATM will also help to them. These ar the basic peoples who can often use this ATM. Activities:
Types of services – There ar various types of services and through ATM you can use them such as:
• Deposit money – Any time user can deposit money .
• Balance Inquiry – Easily balance inquiry with accurate data No need to go in bank
• Passbook data – Easy to scan bank statement in passbook Situation/Context/Location:
• Restaurants
• Café
• Home
• Mall
• Company Props/Possible Solutions:
• Internet- It is the basic necessity to use an ATM since various types of services can be used on this website via internet. It will also show the map as well as direction and routes.
• Smartphone and tablets ar required to use this ATM and programming codes ar required to make and develop this app.
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Fig 2.4.1 Ideation Canvas
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2.5 Product Development Canvas
Purposes:
The purpose of ATM is to provide various facilities as well as easy access for a user. It also provides online/offline features. This ATM also provides security of money. It also provides easy to take money. Peoples:
Some of the most common users for this ATM ar:
• Lawyer, Social Worker, Visitor, staff, Citizen ar most frequently user of this ATM.
• Some collages, companies also a user of ATM. Product Experience: • Satisfaction • Happy • Helpful Product Functions: • Easy Database store • Data Secure Product Features: • Location tracker • Distance • Radarview • Camera Capture Components:
• Smartphones
• Computer
• GPS
• Internet
• Camera
• Web-server Customer Revalidation: • Better way for manage money
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• Consumes less time • Better usage of advanced technology Reject/Redesign/Retain: • Bug fixing Fig 2.5.1 Product Development Canvas
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2.6 Mind Mapping Sheet
Mind mapping refers to a technique that designers and engineers use to express and generate ideas. All that mind mapping really is, however, is a way to get all of the ideas in your head down onto paper. There is no right or wrong way to mind map. It is simply a visual representation of the thoughts in your head, and it often looks like organized chart..
Fig 2.6.1Mind Mapping Sheet
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Chapter: 3
Pre-Design and Design Consideration
3.1 Learning Need Matrix:
Purpose/Product Concept
Here purpose in our topic is safety of road transportation, prevention of accident . Main purpose is these topic is to overcome some problem like to people ar not trap corruption and fraud cases. Tools/method/theories/process/involved
Sensor programming languageTinyScript, TinySQL, SwissQM, and TinyTemplate, MYSql database tools.
Application standards and design specification/principles & experiments
Network connection standard & programming.At this Stage we research of in all this topic for in future develop our application.
Softwar/simulation/skill/mathematic requirement
TinyScript, TinySQL, SwissQM, and TinyTemplate, along with WASP .Here we used following softwar for work in project. And develop of skill which needs our topic.
Component materials strength criteria(exploration varieties/testing requirement)
Sensor, data storage cheap, G.P.S, sensor programming language, database.
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Fig 3.1.1LN Matrix Canvas
3.2 Design Consideration…
(A)Design for Performance, Safety and Reliability
Sr.
No.
Parameter
Concern with project definition
1
Performance
• Can use it 24 hours
• No any installation required
• Load in any internet connection
2
Safety
• A data for long time
• Data of user will be save as private
3
Reliability
• Easy to use in any type of device
• Instant response
Table 3.2.1 Design for Performance, safety and Reliability
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(B)Design for Ergonomics and Esthetics
Ergonomics:
An applied science concerned with designing and arranging things people use so that the people and things interact most efficiently and safely.
Esthetics:
It’s a word to describe someone’s idea of what is beautiful.
Sr. No.
Parameters
Concern with project definition
1
Ergonomics
• Easily understand
• Easy to search for nearby ATM
2
Esthetics
• Good user interface
• Responsive application
• Can be used by illiterate people
Table 3.2.2 Design For Ergonomics and Esthetics
(C) Design for manufacturing and assembly
Design for Manufacture
Design for manufacture or design for manufacturability (DFM) is a design methodology.DFM is designing the products proactively.It is the process of designing the products to optimize all the manufacturing functions: procurement, fabrication, assembly, testing, delivery and service.
Design for Assembly
Design for Assembly is a method of analyzing components and sub-assemblies in order to: Optimize the assembly process steps Identify part relevance Estimate the cost of assembly
Sr. No.
Parameters
Concern with project definition
1
DFM
• No. of downloads
• Marketing/Sales
• Advertisement
2
DFA
• Admin
• User
• ATM staff
Table 3.2.3 Design For Manufacturing and Assembly
(D)Design for cost and environment
Design for Cost
Design-to-Cost (DTC), as part of cost management techniques, describes a systematic approach to Controlling the costs of product development and manufacturing.
Design for Environment
Environment is the surrounding things. It includes living things and natural forces.
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Sr. No.
Parameters
How its concern with your project definition
1
Design-to-Cost
• Development cost
• Hosting cost
• Marketing cost
2
Design for Environment
• Environment like stressful, irritated, speedy work
• Can find ATM in remote ara
Table 3.2.4 Design For Cost and Environment
3.3 SCAMPER TOOL
• SCAMPER is based on the notion that everything new is some addition or modification of something that already exists.
• You take a subject and change it into something else.
• The SCAMPER idea generation technique is founded on the belief that everything new is an alteration of something already in existence. The term ‘SCAMPER’ is actually an acronym. The full form of the individual letters is given below:
S = Substitute?
C = Combine?
A = Adapt?
M = Magnify? Modify?
P = Put to other uses?
E = Eliminate?
R = Rearrange? Reverse?
• These ar seven prompts forming a general-purpose checklist that can be utilized to trigger questions pertaining to existing products. Each letter indicates a different manner by which you can play with the features of the object (the product/service) of the challenge for new ideas.
• Isolate the subject you want to think about and ask a checklist of questions to see what new ideas and thoughts emerge. You’ll find that ideas start popping up almost involuntarily, when you ask the right questions:
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? Can I substitute something?
? Can I combine it with something else?
? Can I adapt something to your subject?
? Can I magnify or add to it?
? Can I modify or change it in some fashion?
? Can I put it to some other use?
? Can I eliminate something from it?
? Can I rearrange it?
? What happens when I reverse it?
• Answering those questions with the specific situation or problem in mind would help in triggering new ideas using brainstorming technique.
• The seven steps in the SCAMPER technique ar explored in detail in the next paragraphs.
Step 1: “S” for Substitute
• Take away a part of the selected thing concept or situation and replace it with something else. Anything can be an item for substitution. The possibilities include steps in a process, product parts, the people or the place. Substitution is a technique of trial and error, of replacing one object with another till you ar able to determine the correct idea.
• Some of the kinds of questions you can ask ar given below:
? Can I replace or change any parts?
ANS: YES, you can replace or change any parts.
? Can I replace someone involved?
ANS: YES, you can replace someone involved.
? Can the rules be changed?
ANS: NO, rules cannot be changed.
? Can I use other processes or procedures?
ANS: YES, you can use other processes.
? Can I change its shape?
ANS: YES , you can change its shape.
? What if I change its name?
ANS: YES, you can change its name.
? Can I substitute one part for another?
ANS: NO, you cannot substitute one part for another.
? Can I use this idea in a different place?
ANS : YES, you can use this idea in a different place.
Step 2: “C” for Combine
• The next step is to contemplate combining elements of the situation or problem yo re facing so as think up something new. This is in line with the view of many creativity experts that creativity has to do with combining already existing things in a fresh way.
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So join, force together or affiliate two or more elements pertaining to your subject matter and contemplate routes by which such a combination could possibly take you to a solution. Some questions:
? What ideas or parts can be combined?
ANS: We combine student and developer module.
? Can I combine or recombine its parts? purposes?
ANS: YES we can combine student and developer module and recombine the different diagram module.
? Can I combine or merge it with other objects?
ANS: YES laptop is combine with system.
? What can be combined to maximize the number of uses?
ANS: information filling and reduce time complexity
? Can I combine different talents to improve it?
ANS: YES
trigger words and example:
• Some examples of trigger words for „Combine? ar: become one, bring together, come together, conjoin, intermix, link, mingle, package, unite, amalgamate, link, relate, and commingle.
Step 3: “A” for Adapt
Think if there?s a solution for another problem that you may mold to suit your situation. Some questions:
? What else is like it?
ANS: NOTHING
? Is there something similar to it, but in a different context?
ANS: YES
? Does the past offer any lessons with similar ideas?
ANS: YES
? What could I copy, borrow or steal?
ANS: Copy ; borrow
? Whom could I emulate?
ANS: Saving Files
? What ideas could I incorporate?
ANS: Filling Information
? What processes can be adapted?
ANS: Creating Diagram
? What different contexts can I put my concept in?
ANS: Printing option, Cloud Upload
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Step 4: “M” for Modify/Magnify
• Pose a question to yourself about which ideas you can produce if you magnify or modify your situation or problem. Magnifying parts of or the whole of your idea may enhance its perceived worth or furnish fresh insight pertaining to which components ar most significant. Think about ways to magnify or exaggerate your idea.Magnifying your idea or parts of it may increase its perceived value or give you new insights about what components ar most important.
Modify questions:
? Can you change an aspect of your process or product to enhance it?
ANS: Drag and drop facility
? What can you add to change this product?
ANS: Information filling facility , printing option and cloud storage
? What can you highlight or emphasize to produce more value?
ANS: Easy to use and reducing time complexity
Magnify questions:
? Is there anything you can make bigger, higher or larger?
ANS: Nothing
? What can you overstate or exaggerate?
ANS: Nothing
? Can you increase the frequency?
ANS: YES
? What can you duplicate? Is it possible to create multiple copies?
ANS: It is possible to create copies
? Is it possible to include additional features or otherwise add extra value?
ANS: YES
Step 5: “P” for Put to another use
• Contemplate how you can put your current idea to different uses or what could be reused from elsewhere so as to fix your own problem. Frequently, an idea only turns out to be great when applied in a different manner than first imagined.
• Modify the goal of the subject. Contemplate why it exists, its purpose of use and what it is assumed to do.
• Confront all of these suppositions and propose new and strange purposes.
? Can it be used by people other than those it was originally intended for?
ANS: YES
? How would a child use it? An older person?
ANS: Persons who have a knowledge about diagrams
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? Ar there new ways to use it in its current shape or form?
ANS: YES
? Ar there other possible uses if It is modified?
ANS: YES
? If I knew nothing about it, would I figure out the purpose of this idea?
ANS: NO
? Can I use this idea in other markets or industries?
ANS: NO
Step 6: “E” for Eliminate (or Minify)
• Contemplate what would happen if you eliminated components or elements of your idea or if you minimized, reduced or simplified aspects of it. By way of repeated elimination or trimming of ideas, processes and objects, it is possible to steadily constrict your challenge to that function or part of the most significance.
Some questions:
? How can I simplify it?
ANS: Entering information facility
? What parts can be removed without altering its function?
ANS: Drag and drop function
? What?s non-essential or unnecessary?
ANS: Cloud Storage
? Can the rules be eliminated?
ANS: NO
? Should I split it into different parts?
ANS: YES
Step 7: “R” for Rearrange or Reverse
• Rearrange – Contemplate whether you can do some kind of rearranging whether changing the sequence, pattern or layout; interchanging components; changing schedule; changing pace; or interchanging cause and effect. Contemplate changing the order of processes or other hierarchy involved.
• Reverse – Contemplate what you would do if a portion of your process/product/probortunity was done or worked in another order, or in reverse. Reverse the orientation or direction. Turn it inside-out, upside-down, or backwards – just make it go against the direction it was meant to be used or to proceed.
Some questions:
? Ar there other patterns, layouts or sequences I can use?
ANS: NO
? Can I transpose cause and effect?
ANS: NO
? Can I change pace or change the schedule of delivery?
ANS: NO
? Can I transpose positives and negatives?
ANS: NO
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? Should I turn it around? Up instead of down? Down instead of up?
ANS: NO
? What if I consider it backwards?
ANS: Generation of diagram
3.4 Reverse Engineering
Reverse Engineering is systematic methodology for analyzing the design for extracting information of an existing device or system or process, either as an approach to study the design or as a prerequisite for re-design. The process often involves disassembling something (a mechanical device, electronic component, computer program, or biological, chemical, or organic matter) and analysing its components and workings in detail. Reverse Engineering, also called as Back Engineering, is the processes of extracting knowledge or design information from anything man-made and re-producing it or reproducing anything based on the extracted information. The process often involves disassembling something (a mechanical device, electronic component, computer program, or biological/chemical/organic matter) and analysing its components and workings in detail.
Activity 01 – Select Branch Specific artefact/component and Disassemble it
Steps need to follow for Reverse Engineering
1. Select branch specific artefact/component
2. Disassemble it for learning the technical/engineering aspects involved in it
3. Apply Design Thinking approach to find out the Unmet needs of User related to selected artefact/component
4. Follow phases of Observation, Empathy, Ideation and Product Development by preparing related canvases/frameworks
5. Modify/redesign the artefact/component to meet Users unmet needs
Activity 02 – User Feedback based refinement and redesign
After Reverse Engineering phase, Students must have to verify their revised concepts of selected artefact/component with the user before investing their time and efforts further. This will help students to verify their concepts and help in clarifying the insights that they need for implementing their idea. Students will again visit the domain/ara of their selected artefact/component for reverse engineering and verify their modification approach taken up in the PD canvas with the user for functions, features and components.
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Levels of Analysis in RE
System-Wide Analysis
? Customer Requirements • Better way for manage money • Consumes less time • Better usage of advanced technology
? Engineering Requirements
• Easily used by every customers
? Functional Specifications
• Can be used anywhere
• Can find easily nearby ATM Palace
? Prediction of Subsystems and Components
• Android Studio
• Mobile
Subsystem Dissection Analysis
? Document Disassembly
• Requirement and Gathering
• Analysis
? Define Subsystems
• Oracle
• Android Studio
? Determine Subsystem Functional Specifications
• Helps to develop android application
? Determine Subsystem Physical/Mathematical Principles
• Andriod
• MySQL
Individual Component Analysis
? Define Component Material Selection and Fabrication Process
• MySQL
• Android Studio
? Suggest Alternative Designs, Systems, Components, and Materials
• Eclipse
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Chapter:-4
DIRTY MOCK-UPS/ FAST-PROTOTYPE/ SCHEMATIC PLAN
4.1 Basic Prototype Model
In our prototype model we create structure of our topic for specially indicate to any people actually use of our application and how its work in real life.
The prototype model is nothing but one sample idea of our topic and its show that external structure of our topic or project. Like example any civil engineer before its project work start they create one sample structure.
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Fig 4.1.1Dirty Mock-Up
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4.2 Design Calculation
4.2.1 Activity diagram
Fig 4.2.1 Activity Diagram
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4.2.2 Use Case Diagram
Fig 4.2.2 Use Case Diagram
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4.2.3 Data Flow Diagram
• Level 0
Fig 4.2.3 DFD – Level 0
• Level 1
Fig 4.2.4 DFD – Level 1
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Chapter:-5
CONCLUSION AND FUTURE SCOPE
Conclusion
• We hereby create an application to work on android devices that locates the nearst ATM or the list of ATM centers over specified distance.
• The application developed would be of great use for all the banking users to find their nearst ATM’s in the sense that they can reduce their work of searching for the ATM’S nearby.
• This application gains importance in the sense that it is not specific to a particular ATM instead it locates and lists out all the ATM’s within the given limit of radius.
Future Scope
• Performance of the Application can be Enhanced through Voice Help.
• 3D Images around the ATM center would help the user to reach the Destination more appropriately.
• Application could be extended for use in different operating systems other than Android.
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References:
1. developer.android.com
2. maps.googleapis.com
3. http://en.wikipedia.org/android
4. http://en.wikipedia.org/xml
5. http://en.wikipedia.org/javascript
6. https://www.researchgate.net/publication/317595470
7. http://github.com
8. http://tutorialspoint.com
9. http://w3school.com
Literature:
1. https://www.researchgate.net/publication/296333980_Location_based_ATM_locator_system_using_OpenStreetMap
2. http://umpir.ump.edu.my/id/eprint/4444/1/CD6502_LIM_YEN_LENG.pdf
3. http://www.irosss.org/ojs/index.php/IJARSGG/article/download/255/85
4. https://www.researchgate.net/publication/228464353_Challenges_of_Automated_Teller_Machine_ATM_Usage
5. http://www.engpaper.net/automated-teller-machine-research-papers.htm
6. https://www.researchgate.net/publication/23476235_ATM_Theory_and_Applications

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